Saw this in the Wholesome Direct; very intriguing premise fueled by the light puzzle elements. I'm looking forward to whatever direction the narrative takes
Chip Damage
Recent community posts
Happy to see this game getting continuing updates. The combat rework along with the boss nerf feels great. I no longer feel like I have to overlevel to proceed and can be a bit more strategic in battle. I did want to call to attention a bug I noticed. Post-boss fight: if you reenter the Carna ward to grind obols to buy items, when returning to the Emergency ward the game fails to finish the fade out/fade in effect and the player is left in permanent darkness unless they load up a previous save file. The best way I can suggest to replicate it is re-enter the Carna ward wait 5 seconds and then try to leave then BAM permanent darkness(you can totally hear yourself colliding with walls though so I'm assuming the player does load into the ER ward map?)
Intriguing story and well suited aesthetics so far. I'm especially impressed with how you've integrated the narrative struggles with anxiety into combat. My only minor complaint is the walk speed in the later portion of the demo. It just feels like sludge rather than cautious exploration. That being said I'm very much looking forward to the pediatric ward update
What a cheerful and wholesome VN (and a pleasantly surprising bit of inclusivity too!) I really appreciated the themes of active and enthusiastic consent as well as education to eliminate stereotypes. The art direction was en pointe as always and the music was bouncy and distinct. I'm looking forward to whatever else you put out in the future
The initial area is really tough, but I think it serves well to eventually teach the player to think of this game more like a puzzle than a turn based RPG? That aside, you really crafted a chilling atmosphere for this one from the sound effects to the aesthetics. I've only gotten one ending so far, but I'm very much looking forward to going back in for the others.